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Exp. Points: 2,210 / 2,500
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Voting Pow.: 5.67 votes
BBS Posts: 3,174 (2.93 per day)
Flash Reviews: 192
Music Reviews: 32
Trophies: 2
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All Flash Reviews
192 Reviews | 58 w/ Responses
All the things I loved about Arfenhouse jam-packed in a couple of neat shorts. (I especially liked the danger man and the girl-scout cookie shorts.)
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Excellent abstract art. I enjoyed it. It's very nice.
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It's a flash version of Canvas Curse, which, compared to that, is poorly made. The graphics aren't bad, but they are not as good as it's competition. To be perfectly honest, I did not have fun with this game, which is the main reason I'm giving it a low score.
What would've made this worthwile:
A level designer/editor.
Some cutscenes.
Non-directional-biased movement.
The keys lead to a lock!
The spikes/enemies change ball velocity towards up and away.
Achievements.
Unlockables.
Each ball has a power.
Lower friction from different surfaces.
Super Powers!!!
I wish you the best of luck, and continue making games! Don't let this discourage you.
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How does a stupid, talentless Foamy Rant get a better score than this work of art? (I'm not calling it a masterpiece; it could be a little bit better)
There's a lot of symbolism in this, as well as recurring themes. I'm not quite sure what the moths/butterflies are supposed to be, or what exactly this is about. There's a whole lot left to interpretation with this flash film, and that's what I like about it.
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What makes this different from any other "Dr. Mario" clone? It's ear-splitting music and "sound effects," slow, over-exaggerated particle explosions, and the graphics are different. It's not good. It's not original. Quite frankly, it's annoying. But I can enjoy it, if just barely. 2/5, good luck in the portal.
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I had fun. I could see some definite relation between this and the 3D tutorial demo from K2XL games. But, whatever.
Hitting the car effects the speed excessively. And if you hit a car at that speed, it would probably cripple; could you somehow incorporate that into another installment of this game? I'm sure you could; the code could be implemented simply in the car subclass.
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Simply put, I did not enjoy this game. It's slow and boring. There's no real sense of gravity. Enemies sometimes go in twos, so when you land, you land on an enemy. You can't control the main character. The graphics are smooth, but that's no excuse. 1/5.
Still, best of luck making games.
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I've been working on a 3D game recently, and I didn't quite know how to handle collisions. But after seeing that margin system that you used, I think that I'll do just fine!
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I'm not saying flash film, I'm saying regular film. This is great stuff. The animation style is not quite claymation, to what I could tell, but the storyline and effects were spot-on! Good job, nice story, interesting theme.
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If you're a coder, it's important to have a healthy semicolon. Otherwise, you won't parse correctly!
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