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60 Game Reviews

23 w/ Responses

It's a very good game

The ball had too much inertia, and there were some times where, when the ball hit the side of a brick, it didn't bounce off but instead clung to it with some weird gravity.

However, the concept is fantastic, the scripting you put into this was stupendous! It's apparent to me that you scripted every level, seeing as the size of the game is something like 650 KB. (I assume most of it is music loading.) You handled this very well. I agree with the previous review: please improve some of the physics.

There are a couple of bugs, and I'd like you to fix them. (I'm sure that some of the reviews have pointed out more than I noticed.) Also, please add a settings tab, so that I can alter the inertia of the ball and the acceleration per key hold per second.

The Best AI I've ever seen

Nothing can match this. In originality, creativity, ingenuity, and general 1337ness of programming, this is the best AI I've seen. Interactivity with enemies, swarm tactics, illness, food, growing, evolving. This is absolutely brilliant!!!

I suggest you make environment a factor in the next one. Each pixel can be an environmental status, in which contiguous pixels are pretty much the same. Some cells like certain environments than others. There can be temperature tolerance, moisture tolerance, and nocturnal or diurnal tendencies. Keep up the fantastic work! BTW, are you still in high school? Holy shit!

Arby responds:

AHA! heres where you told me bout the environments. Sorry, I couldn't see this until the flash had passed judgement.

Moiseture, days.... Stuff like seasons.... you are awesome for giving ideas my friend <3

Yep, still in high school. Comp.Sci. ends up being a bit of a joke =/

Many thanks for your kind words and ideas, chu!

It's a good game.

Very reminicent of "Pac-Man." The controls are very sleek, and it performs very well.

I had a problem with the health and power-up systems. The health gauge didn't seem to go down after a certain point, and I never knew when a power-up was going to end. Otherwise, it's a very nice game; very addicting! (4/5)

Level 7, part 4

This is among the most addicting games of all time.

YESYESYES!!!!

asfsda fsdaicvnsdajoncsduiancasui *spazes.*

TUTORIAL COLAB FTW!!!!

Depredation responds:

Thanks ;). Nice first review CC, lol.

It's ok...

A couple of bugs, like it only subtracts one rupee when you get a skull. Instead of subtracting one, make the AS something like:

if (skull=true){
rupees=0;
}

Or something like that. Otherwise, I found no faults. The game plays well, and I really like it! LOZ FTW!

Henry187 responds:

(The scripting you provided would've made "skull" true, it wouldn't have tested it). ;)

The point of the game was to start the game completely over if you got a skull, it was to just take one Rupee away. This was purposely done to help with the difficulty. You would probably get like 15 Rupees and then start over - not being able to even beat 15 Rupees again.

Glad you liked the game, though. =)

Ugh.

The sound was poorly extracted, the graphics sucked, and the buttons were not pretty.

But it was Kennan and Kel. That deserves a protection.

4/5

Simple and easy.

I beat all 30 levels. If anyone needs help with one, just ask.

Neato.

Needs some sound effects, maybe a path showing where the number goes. Overall, nice fun little game you made. I wish to see nice little developments like these in the near future. Good job.

krypta responds:

Thank you, some sounds effects have been added...

It's great... but...

They're all stolen from YTMND

I am Error.

Age 32, Male

USA Conquest Dept.

Fucking Awesome, for a change.

Nowheresville,Ill inowher

Joined on 9/11/05

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